I've written adventures for various other roleplaying games. Here are a few of them.
Downton Abbey meets Hillfolk. Players play an aristocratic family in a player-led dramatic game of emotional needs and wants for 4-5 players.
Hazelwood Abbey uses Pelgrane Press' DramaSystem rules engine to create a story of high-stakes interpersonal conflict. During the session, we will create family members with conflicting needs and goals. And then we will find out what happens.
Hazelwood Abbey consists of two sets of playbooks - one for upstairs (the family) and one for downstairs (the servants).
Players play members of a successful pop band in a player-led dramatic game of emotional needs and wants for 4-5 players.
Success2Soon uses Pelgrane Press' DramaSystem rules engine to create a story of high-stakes interpersonal conflict. During the session, we will create band members with conflicting needs and goals. And then we will find out what happens.
It is December 1985. The National Trust has just taken over Calke Abbey in Derbyshire. During renovation works, two workmen uncover a mysterious room - and are attacked by something on their way home. One workman is dead, another so terrified he cannot speak...
Count Magnus' Descendent is a ghostly system-agnostic scenario (no game stats) ideal for Cthulhu Dark, Casting the Runes or Liminal by Steve Hatherley. It is heavily based on Count Magnus by MR James and set at Calke Abbey, Derbyshire. It typically takes three hours to play.
Count Magnus' Descendent on DriveThruRPG
PERFECT ORGANISM: a cinematic scenario for Free League's ALIEN roleplaying game.
In 2021 I ran a short campaign using The Dee Sanction. I talked about it on my blog and I wrote up the adventure I ran.
In 2020 I ran a lot of Liminal, Dr Mitch's British urban fantasy rpg in which the players solve mysteries. I talked about it on my blog, and I wrote up one of my encounters.
I really like Cthulhu Dark, and wrote about it on my blog. I’ve adapted In Whom We Trust (which I originally wrote for Call of Cthulhu) for Cthulhu Dark
I find PbtA games very enticing - I love the concept but I'm too much of a traditionalist to understand how they work. Monster of the Week is like a stepping stone between trad games and PbTA - it uses all the rules, but also has a "scenario" in the traditional sense. So I wrote one.
Discussions about Monster of the Week (including session notes) from my blog.
Revised playbooks suitable for one shots and my notes here.
Traveller was my first RPG, but I didn't write all that much for it. (By the time I had picked up the bug of writing I'd moved on to Call of Cthulhu.) Anyway here are six linked Amber Zones that were published in the Cerebretron fanzine in the late 1980s.
Kastajhan's Carpet is a set of generic adventure seeds that was published in issue #3 of The Last Province.
I recycled bits of it in The Carpet for Tales of Terror.
Cargo of Death is a short scenario for 2300AD that was published in the November 1990 issue of Games Master international.