In 1983 I picked up Call of Cthulhu, the investigative horror game based on the works of HP Lovecraft. Cthulhu is all over the media now, but back then I'd never heard of it. While I wasn't particularly impressed with HP Lovecraft as a writer and storyteller (the prose is a bit too heavy for my taste), the game brought a sense of creepy wonder that I loved and eventually wrote for.
In Whom We Trust was the last Call of Cthulhu scenario that I wrote - although to be honest it’s almost systemless and there’s barely any reference to the Cthulhu Mythos. I originally wrote it for the Call of Cthulhu tournament at Convulsion ’96. Since then it has been played a number of times and suffered a variety of edits. It was also used as the RPGA tournament scenario at GenconUK 2001, and I recently converted it for use with Cthulhu Dark.
In 1990 I self-published (assisted by Garrie Hall) Tales of Terror, an A5 collection of scenario ideas for Call of Cthulhu and other horror games. Further volumes followed in 1996 and 2000 (published this time by Pagan Publishing).
More Tales of Terror 2000 (not uploaded yet).
I originally submitted Fear of Falling for Chaosium's Fearful Passages collection. Unfortunately they decided not to publish it (although they published my decidedly inferior Crash Dive instead). So I reworked it for The Unspeakable Oath.
The Lake of Mist was my first professionally published scenario, and appeared in Adventurer #10 in 1987. I substantially revised it following the publication of Pagan Publishing’s Golden Dawn book (so that it tied into the scenarios in that book), and gave it a new name: Devil’s Pool.
You can read the original Lake of Mist in Adventurer #10 here.
The Shadow over Sidmouth was my first published Call of Cthulhu scenario, published in Dagon fanzine (issue #10 in 1987). Sidmouth is my home town. I was delighted to see The Shadow over Sidmouth still being run (with a Dad’s Army theme) at Continuum in 2014.
Doomhunt is a campaign framework for Chaosium's 1990s campaign, The Stars Are Right. I created Doomhunt as a means to weave the unrelated scenarios together.